One of the first problems that I’ve tried to tackle in each game engine that I play with is drawing lines. This is not much use for game development (which uses predominately 3D objects), but it […]
Daily archives: 21 August 2025
3 posts
Unreal Engine has a Georeferencing plugin that lets you use real-world coordinates in Unreal Engine. How to use it is explained here, but the article doesn’t give a lot of detail, and shows no C++ code. […]
Modern game engines are incredibly powerful, being able to render millions of objects while running complex background processes such as physics engines. Being multi-platform capable has become the norm, too. As a result, game engines have […]