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Visualizing point clouds in Godot

I’ve previously visualized lines, using clickable meshes as geometry. The advantage of this approach is that you get clickable objects and can access their attributes. The downside is speed, as each vertex and line segment is […]

Getting started with Godot

I’ve long been interested in using game engines as tool for visualising and analyzing geographic information. A couple of years ago I played with Unity. I liked how well integrated with C# it was and how […]

25 years of Geodesy

This article is available in three languages, so make sure to choose your preferred language on the right. 2024 is a lustrum (five-year anniversary) year for me. And I’m not talking about the 70th birthday of […]