After first investigating Rust superficially some time ago, I’ve now started to really use it. As I’ve written before, my programming background is C/C++, Fortran, C#, and more recently Python. With that experience, some things about […]
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Hai Performance heeft in opdracht van ProRail het diepladerprofiel van bijna 1800 overwegen bepaald. Hiervoor zijn de door ProRail vanuit een helikopter ingewonnen puntenwolken gebruikt. In combinatie met een hoge graad van automatisering zijn de kosten […]
So far, all my data processing pipelines required manual intervention or were tied together with batch/shell scripts. In most cases, I had to copy batch scripts to the folder where they had to process data, and […]
LAZ is my preferred point cloud format, as it is a lossless compressed format that is considerably smaller than uncompressed LAS. One thing that has always bugged me is that reading LAZ is quite slow, at […]
Despite having AI in the company name, I’m somewhat critical of the benefits provided of generative AI/Large Language Models (LLMs). I find that the answers often leave something to be desired, and the general consensus now seems to […]
Computers don’t age as fast as they used to. My first computer, bought in 1993, was a 386 DX 40 with 4MB RAM and 170MB harddisk. It was replaced six years later with a Pentium III […]
I’ve used a Keychron K8 Pro keyboard for a couple of years now, and for a while I’ve been considering getting another one for my desktop PC, especially considering that I plan on getting a new […]
Sinds een tijdje zijn ook de stereofoto’s van het Landelijk Beeldmateriaal als open data via de Dataroom voor iedereen te downloaden. Waar voorheen alleen de orthofoto’s als open data beschikbaar waren, kan nu iedereen zelf ook […]
One of the first problems that I’ve tried to tackle in each game engine that I play with is drawing lines. This is not much use for game development (which uses predominately 3D objects), but it […]