One peculiarity of Rust is its Result type. In many other programming languages, you’ll probably use a bool or int to indicate successful function execution. If you’re new to Rust and take a look at Rust code, you’ll […]
Despite a history with Linux that reaches back more than 25 years, Windows is my main desktop operating system – partly because having been in corporate environments where I was force to use it, partly because […]
All images sourced from Wikipedia unless otherwise noted. What is a workstation? Wikipedia’s definition starts with A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single […]
Het is een bijverschijnsel van ouder worden dat je vaker terugdenkt aan vroeger. Dus toen ik recent een nieuwe rekencomputer aan het samenstellen was, moest ik terugdenken aan mijn eerste PC. Deze heb ik in 1993 […]
After first investigating Rust superficially some time ago, I’ve now started to really use it. As I’ve written before, my programming background is C/C++, Fortran, C#, and more recently Python. With that experience, some things about […]
Hai Performance heeft in opdracht van ProRail het diepladerprofiel van bijna 1800 overwegen bepaald. Hiervoor zijn de door ProRail vanuit een helikopter ingewonnen puntenwolken gebruikt. In combinatie met een hoge graad van automatisering zijn de kosten […]
So far, all my data processing pipelines required manual intervention or were tied together with batch/shell scripts. In most cases, I had to copy batch scripts to the folder where they had to process data, and […]
LAZ is my preferred point cloud format, as it is a lossless compressed format that is considerably smaller than uncompressed LAS. One thing that has always bugged me is that reading LAZ is quite slow, at […]
Despite having AI in the company name, I’m somewhat critical of the benefits provided of generative AI/Large Language Models (LLMs). I find that the answers often leave something to be desired, and the general consensus now seems to […]