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Visualizing point clouds in Godot

I’ve previously visualized lines, using clickable meshes as geometry. The advantage of this approach is that you get clickable objects and can access their attributes. The downside is speed, as each vertex and line segment is […]

Getting started with Godot

I’ve long been interested in using game engines as tool for visualising and analyzing geographic information. A couple of years ago I played with Unity. I liked how well integrated with C# it was and how […]

De Youngtimers van 2024

Voor een “auto van de zaak” die je ook privé gebruikt betaal je loonheffing over de bijtelling die afhankelijk is van de cataloguswaarde van de auto. Voor een Tesla Model Y is de bruto bijtelling ong. […]